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FOLLOW A HIDDEN POSSIBILITY · KEEP THE NIGHT UNHURRIED

2 Suits

Plan a place for the next card before you uncover it. Leave a card in every column before taking from the stock.

THE NIGHT TABLE
01 · 02 · 04
2 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 8

Select a face-up card, then a destination column. Dragging also works.

Spades and hearts

Keep these details in mind. This mode uses 104 cards divided between spades and hearts. Each rank appears four times in each suit. The two-suit layout begins with ten columns and fifty cards in the stock. You still need eight complete same-suit runs to finish the game.

Build a descending column

Keep these details in mind. A mixed-suit build does not become a movable group merely because its ranks descend. A card may land on an exposed card exactly one rank higher, regardless of suit. A six of hearts can therefore sit on a seven of spades. Check both rank and suit before trying to move several cards together.

Move a group

The key details are straightforward. You may still move a smaller same-suit segment from the bottom of the column. A movable group is a face-up descending sequence containing only one suit. A suit change inside the selected cards stops the group from moving together. You can select the first card of that group to move every card below it.

Collect matching sequences

The key details are straightforward. Both suits contribute to the total of eight runs needed to win. A complete sequence must run from King to Ace in one suit. The game removes a qualifying sequence automatically and updates the run counter. A red-and-black King-to-Ace column does not count as a completed run.

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Separate mixed builds

Keep these details in mind. An empty column can hold one segment while you reconnect the remaining cards. Plan how you might separate that mixed build before extending it further. Matching suits often reduces the number of individual moves needed later. A temporary mixed-suit move can expose a hidden card or release an empty column.

Keep room to work

Keep these details in mind. Any legal movable group can occupy an empty column. Moving a King into a spare column can make space, but the King cannot later land on another rank. Fill every empty column before requesting another stock deal. You can sometimes return a shorter segment to its original column after exposing a useful card.

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Add ten new cards

Each stock deal adds one face-up card to every column. The new cards can create matching suit connections or block existing ones. Review exposed moves and empty-column plans before using the stock. Five such deals are available at the beginning of the game.

Compare alternatives

On this website, the following points apply. Undo can reverse a stock deal as well as a normal card move. Use Replay if you want to restart the same shuffled deal from the beginning. Undo also restores cards that were turned over or collected by the reversed action. The timer is not rewound when you undo.

Practice the transition

On this website, the following points apply. One-suit experience helps with rank order, but two suits adds a separate suit constraint for group movement. Revealing hidden cards gradually broadens your choices. Keeping several short matching runs can be easier to manage than one long mixed run. A suggested move is a possibility to investigate rather than a guaranteed route to victory.

Your two-suit session

On this website, the following points apply. The game can still run for the current visit when browser storage is unavailable. Two-suit progress is stored separately from one-suit and four-suit progress in this browser. Turning off local saving removes stored game progress and statistics on this domain. New game replaces the current two-suit deal with a fresh shuffle.